wangchi

freaky-looking pointy-eared non-sleeping teleporting bastard of a warlord

Description:
wangchi, level 4
Eladrin, Warlord
Build: Tactical Warlord
Commanding Presence: Tactical Presence

FINAL ABILITY SCORES  (abil mod)    
Str 17                     3           
Con 12                     1
Dex 12                     1      10+2racial
Int 19                     4      17+2racial
Wis 8                      -1
Cha 12                     1

DEFENSES/HP/SURGES/MOVE/INIT
AC: 23
Fort: 16 
Reflex: 18 
Will: 15
HP: 44 (currently -13)
Surges: 8 (currently 5)
Surge Value: 11
Move: 6
Init: 5 (1 dex, 2 lvl, 2 combat leader/warlord)

Light Shield w/ Hide Armor

ATTACKS
---Flail of Terror +1---
att:  +8 (2 lvl, 3 str, 2 prof, 1 enh)
dmg:  1d10 + 4 (3 str, 1 enh)
--Longsword +1--
att:  +9 (2 lvl, 3 str, 3 prof, 1 enh)
dmg:  1d8 + 4 (3 str, 1 enh)
--Javelin--
att:  +7 (2 lvl, 3 str, 2 prof)
dmg:  1d6 + 3 str

TRAINED SKILLS
History, Diplomacy, Athletics, Heal, Endurance.
+0 Acrobatics    dex 1,  lvl 2, armr -3
+8 Arcana        int 4,  lvl 2,                 racial 2
+7 Athletics     str 3,  lvl 2, armr -3, trn 5
+3 Bluff         cha 1,  lvl 2
+8 Diplomacy     cha 1,  lvl 2,          trn 5
+1 Dungeoneering wis -1, lvl 2
+5 Endurance     con 1,  lvl 2, armr -3, trn 5
+6 Heal          wis -1, lvl 2,          trn 5
+13 History      int 4,  lvl 2,          trn 5, racial 2
+1 Insight       wis -1, lvl 2
+3 Intimidate    cha 1,  lvl 2
+1 Nature        wis -1, lvl 2
+1 Perception    wis -1, lvl 2
+6 Religion      int 4,  lvl 2
+0 Stealth       dex 1,  lvl 2, armr -3
+3 Streetwise    cha 1,  lvl 2
+0 Thievery      dex 1,  lvl 2, armr -3

FEATS
1: Tactical Assault - ally in sight spends action pt to attack, int mod (+4) to dmg.
2: Toughness - +5 HP
3: Heavy Shield Proficiency

POWERS
Race, Encounter: Fey Step
   - teleportation, move, personal
   - Teleport up to 5 sq.
Class, Encounter x 2 (special): Inspiring Word
   - martial, healing, minor, close burst 5, target: me or one ally in burst
   - target can spend a healing surge and regain additional 1d6 HP
   - can be used twice/encounter
Class, constant: Combat Leader
   - Me and each ally w/in 10 sq who can hear and see me gain +2 init
Class, constant: Tactical Presence
   - Ally in sight spends action pt to make extra attack, bonus to att = 1/2 int (+2)
1, At-Will: Wolf Pack Tactics
   - martial, weapon, std, melee, target: one creature, str vs AC
   - let one ally adjacent to to me or target shift 1 as free action, before I attack 1W+str(+3)
1, At-Will: Viper's Strike
   - martial, weapon, std, melee, target: one creature
   - 1W+str(+3) and if target shifts before start of my next turn, it provokes an OA from ally of my choice.
1, Encounter: Warlord's Favor
   - martial, weapon, std, melee, target: one creature, str vs AC
   - 2W+str(+3) dmg and one ally w/in 5 sq of me gains 1+int (1+4=+5) power bonus to att against target til end of my next turn
1, Daily: Lead the Attack
   - martial, weapon, std, melee, target: one creature, str vs AC
   - 3W+str(+3) and until end of encounter each ally w/in 5 sq of me gains 1+int (1+4=+5) power bonus to att against target
   - miss: me and each ally w/in 5 sq gains +1 power bonus to att against target
2, Utility: Shake It Off
   - encounter, martial, minor, range 10, target: me or one ally
   - target makes a saving throw w/ power bonus equal to my cha mod (+1)
3, Encounter: Steel Monsoon
   - martial, weapon, std, melee, target: one creature, str vs AC
   - 2W+str(+3) and int(+4) allies w/in 5 sq can shift 1 sq

ITEMS
Flail of Terror +1
Sunleaf Hide Armor +2
Longsword +1
Light Shield
Heavy Shield
Adventurer's Kit
Hide Armor
Javelin (5)
Potion of Healing (heroic tier) (filled with residuum now)
Gold 265 (assuming 200 from elf village)

Status
- all dailies and encounter powers used. AP used.  2nd wind used.
Bio:

wangchi

All Roads Lead to Sharn ilikecake