Rhan'in Aleantyl

Eladrin Rogue, L5.


CURRENT ENCOUNTER STATUS (End of Session 5/2010):
HP 30, Surges 5 (2 Used), Action Points 2 (0 used)
Powers Used: Fey Step, Eyebite

L4 Eladrin Rogue (Brutal Scoundrel)
Multi-classed Warlock, Pact Initiate: Fey

Str 14, Con 12, Dex 20, Int 12, Wis 8, Cha 14.
AC: 20 Fort: 16 Reflex: 21 Will: 17
HP: 44 Surges: 7 Surge Value: 11

Passive:  11 insight, 16 Perception
Speed: 6
Init: 7
Weapon Melee (all assume thrown, require 1+sq distance.  otherwise -2.)
At-will Deft Strike (Dex v AC,+13,1d4+7,SA:2d8+2)
At-will Sly Flourish(Dex v AC,+13,1d4+9,SA:2d8+2)
Encounter: Dazing Strike (Dex v AC,+13,1d4+7, dazed till end next turn, SA: 2d8+2)
Daily: Deep Cut (Dex v. Fort, +13,2d4+7,SA:2d8+2, Ongoing 5+2, miss:.5&no ongoing)
Daily: Blinding Barrage (C.Blast 3, Dex v AC,+13,2d4+7,SA2d8+2, blind end next turn, miss:.5&no blind)

Escape, or use w/ Action Point:
Encounter: Eyebite (Ch v. Will,+4,1d6+2, invisible to target till end next turn)
Encounter: Otherwind Stride (C.Burst 1, Ch v Fort,+4,1d8+2, teleport 5+1 squares)
Encounter: Fey Step (teleport 5 sq)
Encounter: Tumble (Shift 3)

Pact Initiate; Backstabber; Novice Power

Acrobatics +12, Arcana +4, Athletics +9, Bluff +9, Diplomacy +4, Dungeoneering +6, Endurance +3, Heal +6, History +5, Insight +1, Intimidate +4, Nature +1, Perception +6, Religion +3, Stealth +12, Streetwise +9, Thievery +12

Potion of Healing (Qty 3)
Bloodcut Armor +1 (minor resist 10 till end of next turn, requires surge)
Magic Dagger (+2 attack/damage, +2d6 on crit)
POISON (+8vFort,2 ongoing, reliable, minor to draw)
Amulet of Protection (+2 fort, ref, will)
Climber's Kit (+2 athletics check when climbing)
Inquisitive's Kit (+2 perception on search for specific objects)
Thieves' Tools (+2 thievery for picking locks or detecting traps)
Leather Armor, Everburning Torch, Adventurer's Kit, Daggers (20), Shuriken (5), Flint and Steel, Belt Pouch, Flask

Rhan'in Aleantyl

All Roads Lead to Sharn sapp3r